Multimedia art director, filmmaker and visual artist, based in Berlin.
Multimedia art director, filmmaker and visual artist, based in Berlin.
Founder & Creative Lead of collective studio.
A playground for research and experimentation in emergent aesthetics, new paradigms and technologies; creative projects at the intersection of underground culture and brand advertising.
COUNTERFORCE develop visual strategies and product communication systems, across identity design, multimedia content, hybrid campaign productions, and beyond.
24
Research & WIP using Generative AI video.
This project explores dynamics of collective ritual and reimagines ceremonies as digital performances in virtual space. Inspired by the sense of detachment inherent in the act of outsourcing, the interplay between embodied practices and automated processes reflects the shifting sense of agency and presence to technologies.
24
A speculative campaign for Nike’s 60th anniversary.
Visual research, AI generation and design layouts.
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Creative promo showcasing the visual landscapes encountered during human–machine interaction and computer vision of the robotic sneaker-repair system B.I.L.L. (Bot Initiated Longevity Lab) engineered by PCH Innovations for Nike.
22
Creative direction of video and film works for music, arts/culture, fashion, advertising, documentary and shorts.
Art direction and graphic design of visual identity and website. Logo graphic commissioned from designer Nikos Stephou (CY).
↗ ouroboros.studio
20
World-building art direction, image design and VFX scenes in music video for artist AYEN GL. The track and EP ‘BIOME’ revolves around self-discovery, transformation, and overcoming the fear of violence. We created protective fantasy identities, reclaiming both innocence and power, with a metamorphosis reflected in the adaptive set. Production design and single artwork by Zeynep Schilling.
Featured on Coeval Magazine and Kaltblut.
24
Group exhibition project curated by (ab)Normal Studio, as part of The Self Observing Landscape, an Architectural Association research project in the Orobic Alps (UK/IT).
A site of discovery becomes an interface of speculative archaeology, in which we uncover other forms of being-conscious. Investigating formation of language within environments, the gaze of digital scanning and AI processing become co-author, interpreting symbolic order via imaging.
The Plane of Immanence (Deleuze + Guattari, 91) is a non-dualistic space where all entities, concepts, and experiences exist equally – a continuum of forces and becoming, devoid of transcendent structures. The ‘plane’ beckons us to peer into the mirror of our existence, confronting the ever-evolving landscapes of our understanding, and reshape our relationship with the world around us.
Exhibition in Milan bridges digital and physical spaces with multimedia works; an interactive game experience is also hosted online, coupled with an exploratory archive of images, text and sculpture.
24
Art direction concepts for rebrand of corporate identity, drafted while working as Creative Lead Marketing. Streamlining Nexr Technologies + Onpoint Studios under one umbrella as Nexr Studios; services include virtual production, mixed reality, environment design, digital avatars and motion capture.
23
Prototype publication, with text generated in conversation with GPT-2 neural network. Trained on a unique dataset spanning computational cognition and consciousness theories – within the text a surprising characterisation emerges, asserting a collective perspective, akin to a political manifesto.
21
Art direction of annual identities for 2021 editions of Elevate Festival in Graz (AT). Visual identity and poster design, motion graphics, scenic visuals and OOH campaign. Digital strategy proposal including website and app with Studio 101.
Momentum theme was influenced by various interwoven threads discussing waves of political unrest, climate justice and the global pandemic.
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